Use the information/data you collected from your class visits yesterday during Advisory. What did the users think? say? What was their feedback? and more.
Using that info work on the following:
Evaluate the product you created: Game/Book/Comic
- carry out tests to compare the game against the design specifications
- consider the success (and/or failure) of the game in an objective manner based on testing, your own views and the views of the intended users (include feedback from users)
- consider the impact of the game on individuals and on society
- explain how the game could be improved.
Evaluate your use of the design cycle:
- reflect on your performance at each stage of the design cycle (discuss strengths and weaknesses/areas of improvements of each stage)
- compare your predicted timeline with the actual use of time and give reasons for changes (if any)
- identify the parts that you found difficult and suggest ways in which your performance could be improved.

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