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Showing posts with label performance. Show all posts
Showing posts with label performance. Show all posts

Friday, September 30, 2011

G10 A-3 Tech Class #14

Today we are going to be working on Evaluate stage.

At the end of Project 1, you should be able to:


Evaluate the product you created: Game
  • carry out tests to compare the game against the design specifications
  • consider the success (and/or failure) of the game in an objective manner based on testing, your own views and the views of the intended users (include feedback from users)
  • consider the impact of the game on individuals and on society
  • explain how the game could be improved.

Evaluate your use of the design cycle: 
  • reflect on your performance at each stage of the design cycle (discuss strengths and weaknesses/areas of improvements of each stage)
  • compare your predicted timeline with the actual use of time and give reasons for changes (if any) 
  • identify the parts that you found difficult and suggest ways in which your performance could be improved.


Today you need to focus on:
  • fine tune/retouch your final products to have them ready for your audience on Monday
  • start reflecting on your Evaluate stage document.
  • decide with the Secondary Counselor: Mrs Nees, how and when you will present your games to G7 students during advisory period on October 3, 2011
  • Plan the Schedule for class visits to G7, G8 and G9.
  • prepare ways to collect feedback from your users


You can also visit the Design Folder Checklist to make sure you will have a complete Evaluate stage. 
Based on G10 Due Dates Evaluate stage needs to be submitted Tuesday.